stepper-clock/Buzzer.py

93 lines
2.9 KiB
Python

import machine
import uasyncio as asyncio
c = 261 #Hz
d = 294 #Hz
e = 329 #Hz
f = 349 #Hz
g = 392 #Hz
a = 440 #Hz
b = 493 #Hz
C = 523 #Hz
# Sounds
# (Duration,Freq)
# If Last Duration is None play last Freq times (negative = infinite)
BEEP = ((100,1100),(100,None))
BEEPBEEP = ((700,1100),(100,None),(600,1100))
BOOP = ((100,120),(100,None))
# 0: BEEEEP BEEEEP BEEEEEP
# 1: Alle Meine Entchen
# 2: BIYIIIIEP
ALARMTONES = (((300,1200),(80,None),(200,1200),(300,None),(None,10)),
((400,c),(80,None),(400,d),(80,None),(400,e),(80,None),(400,f),(80,None),\
(900,g),(80,None),(900,g),(80,None),(400,a),(80,None),(400,a),(80,None),\
(400,a),(80,None),(400,a),(80,None),(1900,g),(80,None),(400,a),(80,None),\
(400,a),(80,None),(400,a),(80,None),(400,a),(80,None),(1600,g),(80,None),\
(400,f),(80,None),(400,f),(80,None),(400,f),(80,None),(400,f),(80,None),\
(900,e),(80,None),(900,e),(80,None),(400,d),(80,None),(400,d),(80,None),\
(400,d),(80,None),(400,d),(80,None),(1600,c)),\
((1000,10000),(None,10)),)
class Buzzer():
def __init__(self,pin,duty = 512):
self._pwm = machine.PWM(machine.Pin(2), freq=0, duty=0)
self.sound = None
self.duty = duty
self.newSound = True
loop = asyncio.get_event_loop()
loop.create_task(self._update_async())
async def _update_async(self):
while True:
if self.sound == None:
await asyncio.sleep_ms(200)
self._pwm.duty(0)
else:
self.newSound = False
timesPlayed = 0
i = 0
while i < len(self.sound):
s = self.sound[i]
if s[0] == None:
if s[1]-timesPlayed == 0:
break
else:
i = 0
timesPlayed += 1
continue
if (s[1] != None):
self._pwm.freq(s[1])
self._pwm.duty(self.duty)
pass
else:
self._pwm.duty(0)
await asyncio.sleep_ms(s[0])
if self.newSound or self.sound == None:
break
i+=1
if not self.newSound:
self.newSound = False
self.sound = None
self._pwm.duty(0)
async def awaitFinish(self):
while self.isPlaying():
await asyncio.sleep_ms(50)
def awaitFinish_nonasync(self):
asyncio.get_event_loop().run_until_complete(self.awaitFinish())
def playSound(self,sound):
self.newSound = sound != None
self.sound = sound
def stop(self):
self.sound = None
self._pwm.duty(0)
def isPlaying(self):
return self.sound != None